MCI / dementia / older adults
Virtual Reality Interventions for Older Adults With Mild Cognitive Impairment: Systematic Review and Meta-Analysis of Randomized Controlled Trials
HighOpen access
Yang Q, Zhang L, Chang F, Yang H, Chen B, Liu Z · 2025 · Journal of Medical Internet Research, 27, e59195
VR interventions led to small but statistically significant improvements, particularly in memory, attention, and executive function. The findings suggest that VR can be a useful adjunct in MCI – but not a universal solution for every domain.
- Target group
- Older adults with mild cognitive impairment (MCI)
- Technology
- VR with varying levels of immersion; cognitive, physical, and dual-task training
- Study type
- Systematic review and meta-analysis of randomized controlled trials
- Outcomes studied
- Memory, attention, processing speed, executive function, overall cognition, mood, ADLs, balance
- Sample
- 18 studies; 722 participants
- Evidence level
- High – meta-analysis of randomized controlled trials
Limitations: Heterogeneous forms of VR and training; evidence quality was low to moderate for several outcomes; long-term data are lacking.
Practical relevance
Supports the use of short, structured, and well-tolerated VR activities in MCI, especially when adapted to the person's abilities.
Dreamer BubblesDreamer PhysioPastel Ball
MCI / dementia / older adults
Effects of Virtual Reality Intervention on Cognition and Motor Function in Older Adults With Mild Cognitive Impairment or Dementia: A Systematic Review and Meta-Analysis
HighOpen access
Zhu S, Sui Y, Shen Y, Zhu Y, Ali N, Guo C, Wang T · 2021 · Frontiers in Aging Neuroscience, 13, 586999
VR showed a medium-sized positive effect on cognition, memory, and attention, as well as a smaller effect on motor skills and balance. No convincing benefit could be established for gait or visuospatial abilities.
- Target group
- People over 60 with MCI or dementia
- Technology
- Low, semi-, and fully immersive VR; cognitive and motor tasks
- Study type
- Systematic review and meta-analysis of randomized controlled trials
- Outcomes studied
- Overall cognition, attention/executive function, memory, visuospatial function, motor skills, balance, gait
- Sample
- 11 RCTs; 359 participants
- Evidence level
- High – meta-analysis of randomized controlled trials
Limitations: Small number of studies and participants; differing devices, tasks, and diagnoses; clinical significance requires further confirmation.
Practical relevance
Shows the importance of combining interaction and movement – relevant both for Dreamer Bubbles and for future physiotherapy modules.
Dreamer BubblesDreamer Physio
MCI / dementia / older adults
Efficacy and Moderators of Virtual Reality for Cognitive Training in People With Dementia and Mild Cognitive Impairment: A Systematic Review and Meta-Analysis
High
Papaioannou T, Voinescu A, Petrini K, Stanton Fraser D · 2022 · Journal of Alzheimer's Disease, 88(4), 1341–1370
VR-based cognitive training was associated with improved cognitive outcomes in both MCI and dementia. However, the effect depended strongly on the design of the intervention and the characteristics of the participants.
- Target group
- People with MCI or dementia
- Technology
- VR-based cognitive training with varying levels of immersion
- Study type
- Systematic review and meta-analysis
- Outcomes studied
- Cognitive function; moderators of the effect such as VR type, dose, and nature of the training
- Sample
- 11 studies; 359 participants
- Evidence level
- High – systematic review and meta-analysis
Limitations: Small, heterogeneous studies; differing outcome measures; limited data on long-term transfer into everyday life.
Practical relevance
Supports the need to individualize parameters and gradually adjust the level of difficulty, rather than offering a rigid intervention for everyone.
Dreamer BubblesDreamer PhysioPastel Ball
DOI: 10.3233/JAD-210672 ↗To the publication ↗Publisher version; full text may require payment MCI / dementia / older adults
The Effectiveness of Virtual Reality for People With Mild Cognitive Impairment or Dementia: A Meta-Analysis
Moderate to highOpen access
Kim O, Pang Y, Kim JH · 2019 · BMC Psychiatry, 19, 219
The review found a small, overall positive effect of VR interventions on cognition and physical outcomes. However, the evidence came from heterogeneous and predominantly smaller studies.
- Target group
- People with MCI or dementia
- Technology
- VR-based cognitive and physical interventions
- Study type
- Meta-analysis
- Outcomes studied
- Cognition and physical fitness
- Sample
- 11 included studies; total number of participants not stated in the abstract
- Evidence level
- Moderate to high – meta-analysis of heterogeneous studies
Limitations: Non-randomized studies were also included; heterogeneity in technologies and outcomes; limited ability to determine the optimal type of VR.
Practical relevance
VR can be a complement to activation and training, with the outcome depending on how suitable the content is for the particular person.
Dreamer BubblesDreamer Physio
Older adults / exergaming / depression
Virtual Reality Exergames for Improving Older Adults' Cognition and Depression: A Systematic Review and Meta-Analysis of Randomized Control Trials
High
Yen HY, Chiu HL · 2021 · Journal of the American Medical Directors Association, 22(5), 995–1002
Movement-based VR games were associated with favorable changes in cognition, memory, and depressive symptoms. The strongest effect on mood was seen with more immersive forms of movement.
- Target group
- Older adults
- Technology
- VR exergames controlled by body movement
- Study type
- Systematic review and meta-analysis of randomized controlled trials
- Outcomes studied
- Cognition, memory, depressive symptoms
- Sample
- 9 RCTs; 379 female participants
- Evidence level
- High – meta-analysis of randomized controlled trials
Limitations: Small number of studies; the sample was predominantly female; differing dosages and types of exercise.
Practical relevance
Supports the principle that movement can arise naturally as part of an enjoyable and motivating activity.
Dreamer BubblesDreamer Physio
DOI: 10.1016/j.jamda.2021.03.009 ↗To the publication ↗Abstract freely available; full text may require payment MCI / cognition / movement
The Effect of a Virtual Reality-Based Intervention Program on Cognition in Older Adults With Mild Cognitive Impairment: A Randomized Control Trial
Moderate to highOpen access
Thapa N, Park HJ, Yang JG, Son H, Jang M, Lee J, et al. · 2020 · Journal of Clinical Medicine, 9(5), 1283
The program showed that VR can be a feasible way to combine cognitive and movement training in MCI, and can promote several functional domains.
- Target group
- Older adults with MCI
- Technology
- VR training combining cognitive and physical tasks
- Study type
- Randomized controlled trial
- Outcomes studied
- Cognition, brain function, physical function
- Sample
- 68 participants
- Evidence level
- Moderate to high – randomized controlled trial
Limitations: Relatively small sample; short observation period; results from a single setting cannot necessarily be generalized to all groups.
Practical relevance
Relevant for designing tasks that simultaneously motivate movement and require attention or decision-making.
Dreamer PhysioDreamer Bubbles
Dementia / quality of life / negative emotions
The Effectiveness of Nursing Interventions for Elderly Dementia Patients Based on Virtual Reality Technology: A Systematic Review and Meta-Analysis
High
Wen J, Yan H, Wang S, Xu J, Zhou Z · 2024 · Ageing Research Reviews, 93, 102135
VR interventions were associated with improvements across several outcomes, including cognition, quality of life, and mood. However, the authors emphasized that the available studies are limited both in number and methodologically.
- Target group
- Older adults with dementia
- Technology
- VR interventions in nursing and care contexts
- Study type
- Systematic review and meta-analysis
- Outcomes studied
- Cognition, quality of life, activities of daily living, negative emotions
- Sample
- 8 RCTs; 514 people with dementia
- Evidence level
- High – systematic review and meta-analysis
Limitations: Limited number and quality of included studies; heterogeneous interventions; risk of publication bias.
Practical relevance
Suggests that VR is a meaningful complement to care when it is guided and individually adapted.
Dreamer BubblesPastel Ball
DOI: 10.1016/j.arr.2023.102135 ↗To the publication ↗Publisher version; full-text access depends on the license Dementia / BPSD / acceptance
The Use and Effect of Virtual Reality as a Non-Pharmacological Intervention for Behavioural and Psychological Symptoms of Dementia: A Systematic Review and Meta-Analysis
HighOpen access
Wang LC, Montgomery A, Smerdely P, Paulik O, Barton C, Halcomb E, et al. · 2025 · Age and Ageing, 54(5), afaf117
VR can reduce some behavioral and psychological symptoms of dementia and is generally well accepted. However, the evidence is still limited and not sufficient for strong clinical conclusions.
- Target group
- People with dementia and behavioral/psychological symptoms
- Technology
- Immersive and non-immersive VR; reminiscence, relaxation, and experiential interventions
- Study type
- Systematic review and meta-analysis
- Outcomes studied
- Aggression, depressive symptoms, apathy, acceptance, and adverse effects
- Sample
- 10 studies (1 RCT and 9 quasi-experimental studies); total number of participants not stated in the abstract
- Evidence level
- Formally high, but with low certainty of the outcomes
Limitations: Few studies, differing methodology and quality, varying dosages and settings; uncertainty about the optimal intervention.
Practical relevance
With sensitive guidance, VR can serve as a non-pharmacological option for regulating mood, apathy, or tension.
Dreamer BubblesPastel Ball
Mental health / multiple diagnoses
The Effectiveness of Immersive Virtual Reality-Based Treatment for Mental Disorders: A Systematic Review With Meta-Analysis
HighOpen access
Zeka F, Clemmensen L, Valmaggia L, Veling W, Hjorthøj C, Glenthøj LB · 2025 · Acta Psychiatrica Scandinavica, 151(3), 210–230
VR interventions showed favorable outcomes for some diagnoses, particularly when compared with passive control conditions. Against active comparison conditions, however, the benefit was often smaller or uncertain.
- Target group
- People with various mental health disorders
- Technology
- Immersive VR treatment and training
- Study type
- Systematic review and meta-analysis
- Outcomes studied
- Symptoms of anxiety, psychosis, substance use disorders, and other conditions
- Sample
- 55 studies; 3,031 participants; 10 diagnostic areas
- Evidence level
- High – meta-analysis, though heterogeneous
Limitations: Considerable heterogeneity in diagnoses, interventions, and control conditions; many small studies; uncertainty regarding the quality of the evidence.
Practical relevance
VR should be used as a targeted tool for a specific need, not as a universal intervention for mental health.
Pastel BallDreamer SenseDreamer Bubbles
Anxiety disorders
Virtual Reality Exposure Therapy for Anxiety Disorders: A Meta-Analysis
High
Powers MB, Emmelkamp PMG · 2008 · Journal of Anxiety Disorders, 22(3), 561–569
VR exposure therapy achieved large effects relative to control conditions, and results comparable to exposure in a real-world setting.
- Target group
- People with anxiety disorders and specific phobias
- Technology
- VR exposure therapy
- Study type
- Meta-analysis
- Outcomes studied
- Anxiety, avoidance behavior, comparison with in vivo exposure and control conditions
- Sample
- 13 studies; 397 participants
- Evidence level
- High – meta-analysis
Limitations: Older generation of technology; small samples; predominantly specific phobias; limited data on transfer into everyday life.
Practical relevance
Shows the strength of a controllable virtual environment in which stimuli can be dosed and the level of difficulty adjusted step by step.
Pastel BallDreamer Sense
DOI: 10.1016/j.janxdis.2007.04.006 ↗To the publication ↗Abstract freely available; full text may require payment Anxiety / PTSD / social anxiety
Virtual Reality Exposure Therapy for Anxiety and Related Disorders: A Meta-Analysis of Randomized Controlled Trials
High
Carl E, Stein AT, Levihn-Coon A, Pogue JR, Rothbaum B, Emmelkamp P, et al. · 2019 · Journal of Anxiety Disorders, 61, 27–36
VRET was more effective than waitlist or minimal interventions, and roughly comparable to active psychological interventions.
- Target group
- People with phobias, social anxiety, PTSD, and panic disorder
- Technology
- VR exposure therapy
- Study type
- Meta-analysis of randomized controlled trials
- Outcomes studied
- Symptoms of anxiety and related disorders
- Sample
- Randomized controlled trials included in the meta-analysis; the aggregated number of participants is given in the full text
- Evidence level
- High – meta-analysis of randomized controlled trials
Limitations: Differing diagnoses, protocols, and follow-up durations; not all studies used modern immersive headsets.
Practical relevance
Supports precise, controlled, and repeatable dosing of stimuli in a safe environment.
Pastel BallDreamer Sense
DOI: 10.1016/j.janxdis.2018.08.003 ↗To the publication ↗Abstract freely available; full text may require payment Mental health disorders / diagnostics and therapy
Virtual Reality in the Diagnostic and Therapy for Mental Disorders: A Systematic Review
High
Wiebe A, Kannen K, Selaskowski B, Mehren A, Thöne AK, Pramme L, et al. · 2022 · Clinical Psychology Review, 98, 102213
The strongest evidence exists for exposure therapy in anxiety disorders. In other areas, VR is promising, but the research is often still young and methodologically inconsistent.
- Target group
- People with various mental health disorders
- Technology
- VR diagnostics, exposure therapy, training, and simulations
- Study type
- Systematic review
- Outcomes studied
- Diagnostic validity, symptoms, functioning, feasibility
- Sample
- Extensive systematic review spanning multiple diagnoses; figures are reported separately by diagnostic area
- Evidence level
- High – extensive systematic review
Limitations: Wide range of diagnoses and methods; some of the research has small samples and lacks active control conditions.
Practical relevance
Helps distinguish areas with comparatively solid evidence from areas where VR is, so far, still an experimental tool.
Pastel BallDreamer SenseDreamer Bubbles
DOI: 10.1016/j.cpr.2022.102213 ↗To the publication ↗Abstract freely available; full text may require payment Preoperative anxiety
Effects of Virtual Reality on Preoperative Anxiety in Adult Patients: A Systematic Review and Meta-Analysis
High
Xu H, Hou J, Zhou J, Wang S · 2025 · Journal of PeriAnesthesia Nursing, 40(2), 422–430.e3
VR before the procedure lowered the average level of anxiety and improved patient satisfaction. The effect was medium-sized but differed considerably between studies.
- Target group
- Adults prior to a surgical procedure
- Technology
- Immersive VR relaxation or distraction
- Study type
- Systematic review and meta-analysis
- Outcomes studied
- Preoperative anxiety and postoperative satisfaction
- Sample
- 9 studies; 1,046 adult patients
- Evidence level
- High – meta-analysis
Limitations: Heterogeneous surgical settings, VR content, and timing; some estimates had wide confidence intervals.
Practical relevance
Supports brief, calming VR experiences as a complement in stressful medical situations.
Pastel BallDreamer Bubbles
DOI: 10.1016/j.jopan.2024.05.009 ↗To the publication ↗Abstract freely available; full text may require payment Pain and anxiety during procedures
Effectiveness of Virtual Reality on Pain and Anxiety in Patients Undergoing Cardiac Procedures: A Systematic Review and Meta-Analysis
HighOpen access
Micheluzzi V, Burrai F, Casula M, Serra G, Al Omary S, Merella P, Casu G · 2024 · Current Problems in Cardiology, 49, 102532
VR likely reduces anxiety and, in some situations, also perceived pain during cardiac procedures. The findings support VR mainly as a safe complement to standard care.
- Target group
- Patients undergoing cardiac procedures
- Technology
- Immersive VR for distraction and relaxation
- Study type
- Systematic review and meta-analysis
- Outcomes studied
- Pain, anxiety, satisfaction, safety
- Sample
- Randomized controlled trials on cardiac procedures; the exact aggregated number is given in the full text
- Evidence level
- Formally high, moderate certainty
Limitations: Small, heterogeneous studies; differing procedures and VR content; limited blinding.
Practical relevance
Shows that an immersive environment can filter out disruptive stimuli and redirect attention in a stressful situation.
Pastel BallDreamer Bubbles
DOI: 10.1016/j.cpcardiol.2024.102532 ↗To the publication ↗Open access per the publisher; full text on the publisher's site Pediatrics / pain / anxiety
The Impact of Virtual Reality Exposure on Anxiety and Pain in Pediatric Patients Undergoing Medical Procedures: A Systematic Review
Moderate to high
Hu Z, Yao J, He L, Li X, Guo Y · 2024 · Journal of Pediatric Nursing, 78, e364–e374
In most of the included studies, VR was associated with lower anxiety and less pain, especially for brief and unpleasant procedures.
- Target group
- Children undergoing medical procedures
- Technology
- Immersive VR distraction and relaxation
- Study type
- Systematic review and meta-analysis
- Outcomes studied
- Anxiety and pain during procedures
- Sample
- Systematic review and meta-analysis of pediatric studies; the exact aggregated number is given in the full text
- Evidence level
- Moderate to high – systematic review
Limitations: Differing age groups, procedures, and measurement instruments; risk of bias and inconsistent study quality.
Practical relevance
Confirms the value of safe, engaging, and individually chosen content for regulating attention and stress.
Pastel BallDreamer Bubbles
DOI: 10.1016/j.pedn.2024.07.027 ↗To the publication ↗Abstract freely available; full text may require payment Intensive care / anxiety / pain / sleep
Effectiveness of Virtual Reality on Anxiety, Pain, Sleep Quality, and Posttraumatic Stress Disorder in Critically Ill Patients: A Systematic Review and Meta-Analysis
High
Lu S, Ji Y, Wang N, Ou M, Zhang N, Wang X, Yan M, Dallakoti N, Wu Y, Wang J · 2025 · Australian Critical Care, 38(4), 101233
VR showed favorable effects on some psychological and physical outcomes in the intensive care setting, but was not consistent across all measures.
- Target group
- Critically ill patients in the intensive care unit
- Technology
- Immersive VR relaxation, nature environments, and distraction
- Study type
- Systematic review and meta-analysis
- Outcomes studied
- Anxiety, pain, sleep quality, PTSD
- Sample
- Randomized controlled trials in intensive care units; the exact aggregated number is given in the full text
- Evidence level
- Formally high, moderate to low certainty
Limitations: Small number of studies per outcome; differing protocols and clinical conditions; limited generalizability.
Practical relevance
Supports the use of a calm, sensorially controlled environment in settings where the physical environment cannot be influenced.
Pastel BallDreamer Bubbles
DOI: 10.1016/j.aucc.2025.101233 ↗To the publication ↗Abstract freely available; full text may require payment Stroke / rehabilitation
Virtual Reality in Stroke Recovery: A Meta-Review of Systematic Reviews
Very highOpen access
Khan A, Imam YZ, Muneer M, Al Jerdi S, Gill SK · 2024 · Bioelectronic Medicine, 10, 23
The highest-quality reviews point to a benefit of VR primarily as a complement to conventional therapy. The most convincing results concern the upper limb, gait, and balance.
- Target group
- People after stroke
- Technology
- VR rehabilitation for the upper and lower limbs, gait, balance, and cognition
- Study type
- Meta-review / overview of reviews
- Outcomes studied
- Motor function, gait, balance, upper limb, cognition
- Sample
- 58 systematic reviews; 345 unique primary studies
- Evidence level
- Very high – meta-review
Limitations: Overlap of primary studies between reviews; differing quality of the systematic reviews; the optimal dose cannot be precisely determined.
Practical relevance
The best results are to be expected when VR increases training volume and motivation – not when it fully replaces the physiotherapist.
Dreamer Physio
Stroke / immersive rehabilitation
Immersive Virtual Reality in Post-Stroke Rehabilitation: A Systematic Review
Moderate to highOpen access
Demeco A, Zola L, Frizziero A, Martini C, Palumbo A, Foresti R, et al. · 2023 · Sensors, 23(3), 1712
Fully immersive VR was associated with improvements in motor function and was able to increase participation in rehabilitation. The results are promising, but the protocols have so far varied considerably.
- Target group
- People after stroke
- Technology
- Fully immersive VR with an HMD
- Study type
- Systematic review
- Outcomes studied
- Upper limb dexterity, gait, dynamic balance, independence, adherence
- Sample
- Systematic review of studies on fully immersive VR after stroke; the aggregated number is given in the full text
- Evidence level
- Moderate to high – systematic review
Limitations: Small samples, differing devices and protocols; few long-term comparisons; risk of cybersickness.
Practical relevance
Supports the use of clear feedback, clear goals, and motivating tasks in home-based or clinical training.
Dreamer Physio
Stroke / comprehensive rehabilitation
Virtual Reality for Stroke Rehabilitation
Very high
Laver KE, Lange B, George S, Deutsch JE, Saposnik G, Chapman M, Crotty M · 2025 · Cochrane Database of Systematic Reviews, Issue 6, CD008349
VR can slightly improve some functional outcomes, especially when used in addition to usual therapy and when it increases total training time. It is not clearly better than conventional therapy of equal intensity.
- Target group
- People after stroke
- Technology
- VR and interactive video games in rehabilitation
- Study type
- Cochrane systematic review
- Outcomes studied
- Upper limb function, ADLs, balance, gait, global motor function
- Sample
- Updated Cochrane review of randomized and quasi-randomized trials; exact figures are given in the full text
- Evidence level
- Very high – Cochrane review
Limitations: Wide variety of technologies; the quality of individual evidence was low; the effect may mainly reflect the higher dose of exercise.
Practical relevance
Dreamer Physio should complement professional therapy and promote regularity, rather than presenting itself as a replacement for it.
Dreamer Physio
DOI: 10.1002/14651858.CD008349.pub5 ↗To the publication ↗Public Cochrane summary; the full review may require access Stroke / upper limb
The Efficacy of Virtual Reality for Upper Limb Rehabilitation in Stroke Patients: A Systematic Review and Meta-Analysis
HighOpen access
Soleimani M, Ghazisaeedi M, Heydari S · 2024 · BMC Medical Informatics and Decision Making, 24, 135
VR as a complement to conventional therapy improved several domains of upper limb motor recovery. It worked best as part of a combined rehabilitation program.
- Target group
- People after stroke with upper limb impairment
- Technology
- VR motor training for the upper limb
- Study type
- Systematic review and meta-analysis
- Outcomes studied
- Motor recovery, dexterity, activity, and hand function
- Sample
- Systematic review and meta-analysis of randomized controlled trials; the exact number of studies and participants is given in the full text
- Evidence level
- High – meta-analysis
Limitations: Differing protocols and measurement methods; variable quality of the randomized controlled trials; limited long-term follow-up.
Practical relevance
Supports spatial movement guidance, repetition, and performance tracking in Dreamer Physio.
Dreamer Physio
Stroke / telerehabilitation
Effects of Virtual Reality-Based Telerehabilitation for Stroke Patients: A Systematic Review and Meta-Analysis of Randomized Controlled Trials
High
Hao J, Pu Y, Chen Z, Siu KC · 2023 · Journal of Stroke and Cerebrovascular Diseases, 32(3), 106960
VR telerehabilitation can be an effective alternative or complement when access to in-person therapy is limited.
- Target group
- People after stroke training remotely or at home
- Technology
- VR telerehabilitation
- Study type
- Systematic review and meta-analysis of randomized controlled trials
- Outcomes studied
- Motor function, balance, ADLs, and feasibility of home-based training
- Sample
- Randomized controlled trials on VR telerehabilitation; the exact aggregated number is given in the full text
- Evidence level
- Formally high, moderate certainty
Limitations: Small studies, differing technological platforms and levels of supervision; open questions regarding digital literacy and safety.
Practical relevance
Highly relevant for the home-based part of Dreamer Physio, which is intended to retain therapeutic oversight via data and preset training.
Dreamer Physio
Stroke / safety and efficacy
Effectiveness and Safety of Virtual Reality Rehabilitation After Stroke: An Overview of Systematic Reviews
Very highOpen access
Bargeri S, Scalea S, Agosta F, Banfi G, Corbetta D, Filippi M, Sarasso E, Turolla A, Castellini G, Gianola S · 2023 · eClinicalMedicine, 64, 102220
Several meta-analyses agree that VR can improve upper limb function and other outcomes, especially in combination with usual therapy.
- Target group
- People after stroke
- Technology
- Various VR rehabilitation platforms
- Study type
- Overview of reviews
- Outcomes studied
- Motor function, ADLs, balance, safety
- Sample
- Overview of systematic reviews after stroke; figures are reported per review
- Evidence level
- Very high – overview of reviews
Limitations: Overlap of studies between reviews; differing quality of the review articles; limited data on adverse effects.
Practical relevance
Supports a cautious, guided, and safety-oriented approach to VR rehabilitation.
Dreamer Physio
Early phase after stroke
Effects of Virtual Reality in the Early-Stage Stroke Rehabilitation: A Systematic Review and Meta-Analysis
High
Hao J, Yao Z, Harp K, Gwon Y, Chen Z, Siu KC · 2023 · Physiotherapy Theory and Practice, 39(12), 2569–2588
VR was feasible in the early phase, but the meta-analysis showed no clear advantage over control therapy for the main outcomes.
- Target group
- Patients in the early phase after stroke
- Technology
- VR motor and cognitive rehabilitation
- Study type
- Systematic review and meta-analysis
- Outcomes studied
- Upper limb, ADLs, balance, cognition
- Sample
- 16 RCTs; 428 participants
- Evidence level
- High – meta-analysis of randomized controlled trials
Limitations: Differing protocols and intensity; sample sizes may have been insufficient; the early recovery phase is clinically very heterogeneous.
Practical relevance
Serves as a reminder that VR does not automatically produce a better effect, and that its value may lie more in motivation, dose, and availability of training.
Dreamer Physio
Stroke / robotics / balance
Efficacy of Robot-Assisted and Virtual Reality Interventions on Balance, Gait, and Daily Function in Patients With Stroke: A Systematic Review and Network Meta-Analysis
Very highOpen access
Zhang B, Wong KP, Kang R, Fu S, Qin J, Xiao Q · 2023 · Archives of Physical Medicine and Rehabilitation, 104(10), 1711–1719
The combination of robot-assisted rehabilitation and VR was rated best; several technology-assisted interventions outperformed usual care on balance outcomes.
- Target group
- People after stroke with balance impairment
- Technology
- VR, robot-assisted rehabilitation, and combinations of the two
- Study type
- Systematic review and network meta-analysis
- Outcomes studied
- Balance and functional mobility
- Sample
- 52 RCTs; 1,559 participants
- Evidence level
- Very high – network meta-analysis
Limitations: Indirect comparisons between interventions; differing platforms and dosages; a SUCRA ranking does not imply confirmed clinical superiority.
Practical relevance
Supports combining digital feedback with physical support or professional supervision.
Dreamer Physio
Autism / therapeutic interventions
Effectiveness of Virtual/Augmented Reality-Based Therapeutic Interventions on Individuals With Autism Spectrum Disorder: A Comprehensive Meta-Analysis
HighOpen access
Karami B, Koushki R, Arabgol F, Rahmani M, Vahabie AH · 2021 · Frontiers in Psychiatry, 12, 665326
VR/AR interventions overall had a favorable effect on several skills, with the best results occurring for clearly focused training programs.
- Target group
- People with autism spectrum disorder
- Technology
- VR and AR therapeutic and training interventions
- Study type
- Meta-analysis
- Outcomes studied
- Social, communicative, cognitive, emotional, and functional skills
- Sample
- Meta-analysis of VR/AR interventions in autism; the exact number of studies and participants is given in the full text
- Evidence level
- High – meta-analysis
Limitations: Heterogeneous age groups, outcome measures, and technologies; often small samples; limited data on transfer into real life.
Practical relevance
Supports personalized, repeatable, and safe training environments – but not the automatic claim that a system "recognizes emotions."
Dreamer SenseDreamer Bubbles
Autism / children and adolescents
Effectiveness of Virtual Reality for Children and Adolescents With Autism Spectrum Disorder: An Evidence-Based Systematic Review
Moderate to highOpen access
Mesa-Gresa P, Gil-Gómez H, Lozano-Quilis JA, Gil-Gómez JA · 2018 · Sensors, 18(8), 2486
The review found moderate support for VR interventions, particularly for training specific skills in a controlled environment.
- Target group
- Children and adolescents on the autism spectrum
- Technology
- VR training of social, emotional, cognitive, and everyday practical skills
- Study type
- Systematic review
- Outcomes studied
- Social skills, emotion recognition, communication, learning, and functional abilities
- Sample
- 31 studies
- Evidence level
- Moderate to high – systematic review
Limitations: Considerable methodological diversity; few robust randomized controlled trials; follow-up and evidence of generalization were often lacking.
Practical relevance
For Dreamer Sense, it is important to train concrete communicative signals while also checking whether what is learned also has an effect outside the application.
Dreamer Sense
Autism / adaptive VR
Exploring Adaptive Virtual Reality Systems Used in Interventions for Children With Autism Spectrum Disorder: Systematic Review
ModerateOpen access
Maddalon L, et al. · 2024 · Journal of Medical Internet Research, e57093
Adaptive systems can tailor tasks to the needs and performance of the user, thereby promoting engagement and learning. However, the research to date is small in scale and technically inconsistent.
- Target group
- Children and young people on the autism spectrum
- Technology
- Adaptive VR systems that adjust level, stimuli, or feedback according to performance
- Study type
- Systematic review
- Outcomes studied
- Social-cognitive skills, learning, personalization, and transfer into reality
- Sample
- 10 studies; 129 participants
- Evidence level
- Moderate – systematic review of small studies
Limitations: Only 10 studies and 129 participants; differing adaptation mechanisms; limited comparison with non-adaptive VR.
Practical relevance
Highly relevant for future personalized feedback in Dreamer Sense and for the adjustability of Dreamer Bubbles according to the person's current state.
Dreamer SenseDreamer Bubbles
Autism / social skills
Virtual, Augmented, and Mixed Reality Training for Improving Social Skills in Individuals With Autism Spectrum Disorder: A Systematic Review
Moderate to high
Ahn SN · 2025 · Hong Kong Journal of Occupational Therapy, 38(2), 167–178
Immersive technologies can create controlled situations for practicing social responses. The biggest challenge remains transferring learned skills into natural communication.
- Target group
- People on the autism spectrum
- Technology
- Social training with VR, AR, and MR
- Study type
- Systematic review
- Outcomes studied
- Social skills, communication, interaction, and transfer of learning
- Sample
- Systematic review of social training with VR, AR, and MR; the exact number of studies is given in the full text
- Evidence level
- Moderate to high – systematic review
Limitations: Differing interventions and age groups; frequently small samples; few long-term results and low ecological validity.
Practical relevance
Dreamer Sense should offer orientation, not definitive interpretations, and should be designed as an aid for real communication.
Dreamer Sense
DOI: 10.1177/15691861251369043 ↗To the publication ↗Publisher version; access depends on the journal license Autism / social skills in children
Effectiveness of Virtual Reality Technology Interventions in Improving the Social Skills of Children and Adolescents With Autism Spectrum Disorder: A Systematic Review
Moderate to highOpen access
Yang X, Wu J, Ma Y, Yu J, Cao H, Zeng A, Fu R, Tang Y, Ren Z · 2025 · Journal of Medical Internet Research, 27, e60845
VR interventions had a positive effect on social skills. More immersive environments appeared more suitable for complex social situations, whereas for people with higher support needs, results tended to lie in the area of basic skills.
- Target group
- Children and adolescents on the autism spectrum
- Technology
- Immersive and non-immersive VR for social skills training
- Study type
- Systematic review
- Outcomes studied
- Basic and complex social skills, communication, and behavior
- Sample
- Systematic review; the exact number of included studies is given in the full text
- Evidence level
- Moderate to high – systematic review
Limitations: Differing support levels and diagnostic profiles; heterogeneous programs; possible publication bias.
Practical relevance
Shows the need for differentiated feedback and adjustable complexity depending on the individual user.
Dreamer Sense
Autism / social training
Examining Virtual Reality Interventions for Social Skills in Individuals With Autism Spectrum Disorder: A Systematic Review
Moderate
Altın Y, et al. · 2025 · Journal of Autism and Developmental Disorders, advance online publication
The review of 31 studies showed a possible benefit of VR for social training, but at the same time pointed to a lack of standardization and few high-quality comparative designs.
- Target group
- People on the autism spectrum
- Technology
- VR social training
- Study type
- Systematic review
- Outcomes studied
- Social skills and communication
- Sample
- 31 empirical studies, published between 2014 and 2024
- Evidence level
- Moderate – systematic review
Limitations: Heterogeneous interventions, small samples, differing scales, and a limited follow-up period.
Practical relevance
Supports the cautious further development of Dreamer Sense as an assistive tool that must be tested in real communication situations.
Dreamer Sense