VR-Dreamer

Research & Studies

This page summarizes published international research on virtual reality and related digital technologies. These are not studies conducted by VR-Dreamer.

Two people discuss scientific data and academic literature on virtual reality in care and therapy on a laptop.

How to read this database

This database is not a medical recommendation. The quality and certainty of the evidence differs, sometimes considerably, between studies. For this reason, the study type, limitations, and evidence level are indicated for every entry. “Practical relevance” is always marked as VR-Dreamer's own interpretation and is presented separately from the study's original results.

Database

Filter by target group, technology, study type, year, and evidence level

30
Studies in the database
2008–2025
Publication years
9
Target groups
7
Technologies

30 of 30 entries

MCI / dementia / older adults

Virtual Reality Interventions for Older Adults With Mild Cognitive Impairment: Systematic Review and Meta-Analysis of Randomized Controlled Trials

HighOpen access

Yang Q, Zhang L, Chang F, Yang H, Chen B, Liu Z · 2025 · Journal of Medical Internet Research, 27, e59195

VR interventions led to small but statistically significant improvements, particularly in memory, attention, and executive function. The findings suggest that VR can be a useful adjunct in MCI – but not a universal solution for every domain.

Target group
Older adults with mild cognitive impairment (MCI)
Technology
VR with varying levels of immersion; cognitive, physical, and dual-task training
Study type
Systematic review and meta-analysis of randomized controlled trials
Outcomes studied
Memory, attention, processing speed, executive function, overall cognition, mood, ADLs, balance
Sample
18 studies; 722 participants
Evidence level
High – meta-analysis of randomized controlled trials

Limitations: Heterogeneous forms of VR and training; evidence quality was low to moderate for several outcomes; long-term data are lacking.

Practical relevance

Supports the use of short, structured, and well-tolerated VR activities in MCI, especially when adapted to the person's abilities.

Dreamer BubblesDreamer PhysioPastel Ball
DOI: 10.2196/59195 ↗To the publication ↗PDF ↗Open access – full text freely available

MCI / dementia / older adults

Effects of Virtual Reality Intervention on Cognition and Motor Function in Older Adults With Mild Cognitive Impairment or Dementia: A Systematic Review and Meta-Analysis

HighOpen access

Zhu S, Sui Y, Shen Y, Zhu Y, Ali N, Guo C, Wang T · 2021 · Frontiers in Aging Neuroscience, 13, 586999

VR showed a medium-sized positive effect on cognition, memory, and attention, as well as a smaller effect on motor skills and balance. No convincing benefit could be established for gait or visuospatial abilities.

Target group
People over 60 with MCI or dementia
Technology
Low, semi-, and fully immersive VR; cognitive and motor tasks
Study type
Systematic review and meta-analysis of randomized controlled trials
Outcomes studied
Overall cognition, attention/executive function, memory, visuospatial function, motor skills, balance, gait
Sample
11 RCTs; 359 participants
Evidence level
High – meta-analysis of randomized controlled trials

Limitations: Small number of studies and participants; differing devices, tasks, and diagnoses; clinical significance requires further confirmation.

Practical relevance

Shows the importance of combining interaction and movement – relevant both for Dreamer Bubbles and for future physiotherapy modules.

Dreamer BubblesDreamer Physio
DOI: 10.3389/fnagi.2021.586999 ↗To the publication ↗PDF ↗Open access – full text freely available

MCI / dementia / older adults

Efficacy and Moderators of Virtual Reality for Cognitive Training in People With Dementia and Mild Cognitive Impairment: A Systematic Review and Meta-Analysis

High

Papaioannou T, Voinescu A, Petrini K, Stanton Fraser D · 2022 · Journal of Alzheimer's Disease, 88(4), 1341–1370

VR-based cognitive training was associated with improved cognitive outcomes in both MCI and dementia. However, the effect depended strongly on the design of the intervention and the characteristics of the participants.

Target group
People with MCI or dementia
Technology
VR-based cognitive training with varying levels of immersion
Study type
Systematic review and meta-analysis
Outcomes studied
Cognitive function; moderators of the effect such as VR type, dose, and nature of the training
Sample
11 studies; 359 participants
Evidence level
High – systematic review and meta-analysis

Limitations: Small, heterogeneous studies; differing outcome measures; limited data on long-term transfer into everyday life.

Practical relevance

Supports the need to individualize parameters and gradually adjust the level of difficulty, rather than offering a rigid intervention for everyone.

Dreamer BubblesDreamer PhysioPastel Ball
DOI: 10.3233/JAD-210672 ↗To the publication ↗Publisher version; full text may require payment

MCI / dementia / older adults

The Effectiveness of Virtual Reality for People With Mild Cognitive Impairment or Dementia: A Meta-Analysis

Moderate to highOpen access

Kim O, Pang Y, Kim JH · 2019 · BMC Psychiatry, 19, 219

The review found a small, overall positive effect of VR interventions on cognition and physical outcomes. However, the evidence came from heterogeneous and predominantly smaller studies.

Target group
People with MCI or dementia
Technology
VR-based cognitive and physical interventions
Study type
Meta-analysis
Outcomes studied
Cognition and physical fitness
Sample
11 included studies; total number of participants not stated in the abstract
Evidence level
Moderate to high – meta-analysis of heterogeneous studies

Limitations: Non-randomized studies were also included; heterogeneity in technologies and outcomes; limited ability to determine the optimal type of VR.

Practical relevance

VR can be a complement to activation and training, with the outcome depending on how suitable the content is for the particular person.

Dreamer BubblesDreamer Physio
DOI: 10.1186/s12888-019-2180-x ↗To the publication ↗PDF ↗Open access – full text freely available

Older adults / exergaming / depression

Virtual Reality Exergames for Improving Older Adults' Cognition and Depression: A Systematic Review and Meta-Analysis of Randomized Control Trials

High

Yen HY, Chiu HL · 2021 · Journal of the American Medical Directors Association, 22(5), 995–1002

Movement-based VR games were associated with favorable changes in cognition, memory, and depressive symptoms. The strongest effect on mood was seen with more immersive forms of movement.

Target group
Older adults
Technology
VR exergames controlled by body movement
Study type
Systematic review and meta-analysis of randomized controlled trials
Outcomes studied
Cognition, memory, depressive symptoms
Sample
9 RCTs; 379 female participants
Evidence level
High – meta-analysis of randomized controlled trials

Limitations: Small number of studies; the sample was predominantly female; differing dosages and types of exercise.

Practical relevance

Supports the principle that movement can arise naturally as part of an enjoyable and motivating activity.

Dreamer BubblesDreamer Physio
DOI: 10.1016/j.jamda.2021.03.009 ↗To the publication ↗Abstract freely available; full text may require payment

MCI / cognition / movement

The Effect of a Virtual Reality-Based Intervention Program on Cognition in Older Adults With Mild Cognitive Impairment: A Randomized Control Trial

Moderate to highOpen access

Thapa N, Park HJ, Yang JG, Son H, Jang M, Lee J, et al. · 2020 · Journal of Clinical Medicine, 9(5), 1283

The program showed that VR can be a feasible way to combine cognitive and movement training in MCI, and can promote several functional domains.

Target group
Older adults with MCI
Technology
VR training combining cognitive and physical tasks
Study type
Randomized controlled trial
Outcomes studied
Cognition, brain function, physical function
Sample
68 participants
Evidence level
Moderate to high – randomized controlled trial

Limitations: Relatively small sample; short observation period; results from a single setting cannot necessarily be generalized to all groups.

Practical relevance

Relevant for designing tasks that simultaneously motivate movement and require attention or decision-making.

Dreamer PhysioDreamer Bubbles
DOI: 10.3390/jcm9051283 ↗To the publication ↗PDF ↗Open access – full text freely available

Dementia / quality of life / negative emotions

The Effectiveness of Nursing Interventions for Elderly Dementia Patients Based on Virtual Reality Technology: A Systematic Review and Meta-Analysis

High

Wen J, Yan H, Wang S, Xu J, Zhou Z · 2024 · Ageing Research Reviews, 93, 102135

VR interventions were associated with improvements across several outcomes, including cognition, quality of life, and mood. However, the authors emphasized that the available studies are limited both in number and methodologically.

Target group
Older adults with dementia
Technology
VR interventions in nursing and care contexts
Study type
Systematic review and meta-analysis
Outcomes studied
Cognition, quality of life, activities of daily living, negative emotions
Sample
8 RCTs; 514 people with dementia
Evidence level
High – systematic review and meta-analysis

Limitations: Limited number and quality of included studies; heterogeneous interventions; risk of publication bias.

Practical relevance

Suggests that VR is a meaningful complement to care when it is guided and individually adapted.

Dreamer BubblesPastel Ball
DOI: 10.1016/j.arr.2023.102135 ↗To the publication ↗Publisher version; full-text access depends on the license

Dementia / BPSD / acceptance

The Use and Effect of Virtual Reality as a Non-Pharmacological Intervention for Behavioural and Psychological Symptoms of Dementia: A Systematic Review and Meta-Analysis

HighOpen access

Wang LC, Montgomery A, Smerdely P, Paulik O, Barton C, Halcomb E, et al. · 2025 · Age and Ageing, 54(5), afaf117

VR can reduce some behavioral and psychological symptoms of dementia and is generally well accepted. However, the evidence is still limited and not sufficient for strong clinical conclusions.

Target group
People with dementia and behavioral/psychological symptoms
Technology
Immersive and non-immersive VR; reminiscence, relaxation, and experiential interventions
Study type
Systematic review and meta-analysis
Outcomes studied
Aggression, depressive symptoms, apathy, acceptance, and adverse effects
Sample
10 studies (1 RCT and 9 quasi-experimental studies); total number of participants not stated in the abstract
Evidence level
Formally high, but with low certainty of the outcomes

Limitations: Few studies, differing methodology and quality, varying dosages and settings; uncertainty about the optimal intervention.

Practical relevance

With sensitive guidance, VR can serve as a non-pharmacological option for regulating mood, apathy, or tension.

Dreamer BubblesPastel Ball
DOI: 10.1093/ageing/afaf117 ↗To the publication ↗Open access – full text freely available

Mental health / multiple diagnoses

The Effectiveness of Immersive Virtual Reality-Based Treatment for Mental Disorders: A Systematic Review With Meta-Analysis

HighOpen access

Zeka F, Clemmensen L, Valmaggia L, Veling W, Hjorthøj C, Glenthøj LB · 2025 · Acta Psychiatrica Scandinavica, 151(3), 210–230

VR interventions showed favorable outcomes for some diagnoses, particularly when compared with passive control conditions. Against active comparison conditions, however, the benefit was often smaller or uncertain.

Target group
People with various mental health disorders
Technology
Immersive VR treatment and training
Study type
Systematic review and meta-analysis
Outcomes studied
Symptoms of anxiety, psychosis, substance use disorders, and other conditions
Sample
55 studies; 3,031 participants; 10 diagnostic areas
Evidence level
High – meta-analysis, though heterogeneous

Limitations: Considerable heterogeneity in diagnoses, interventions, and control conditions; many small studies; uncertainty regarding the quality of the evidence.

Practical relevance

VR should be used as a targeted tool for a specific need, not as a universal intervention for mental health.

Pastel BallDreamer SenseDreamer Bubbles
DOI: 10.1111/acps.13777 ↗To the publication ↗PDF ↗Full text available via institutional repository

Anxiety disorders

Virtual Reality Exposure Therapy for Anxiety Disorders: A Meta-Analysis

High

Powers MB, Emmelkamp PMG · 2008 · Journal of Anxiety Disorders, 22(3), 561–569

VR exposure therapy achieved large effects relative to control conditions, and results comparable to exposure in a real-world setting.

Target group
People with anxiety disorders and specific phobias
Technology
VR exposure therapy
Study type
Meta-analysis
Outcomes studied
Anxiety, avoidance behavior, comparison with in vivo exposure and control conditions
Sample
13 studies; 397 participants
Evidence level
High – meta-analysis

Limitations: Older generation of technology; small samples; predominantly specific phobias; limited data on transfer into everyday life.

Practical relevance

Shows the strength of a controllable virtual environment in which stimuli can be dosed and the level of difficulty adjusted step by step.

Pastel BallDreamer Sense
DOI: 10.1016/j.janxdis.2007.04.006 ↗To the publication ↗Abstract freely available; full text may require payment

Anxiety / PTSD / social anxiety

Virtual Reality Exposure Therapy for Anxiety and Related Disorders: A Meta-Analysis of Randomized Controlled Trials

High

Carl E, Stein AT, Levihn-Coon A, Pogue JR, Rothbaum B, Emmelkamp P, et al. · 2019 · Journal of Anxiety Disorders, 61, 27–36

VRET was more effective than waitlist or minimal interventions, and roughly comparable to active psychological interventions.

Target group
People with phobias, social anxiety, PTSD, and panic disorder
Technology
VR exposure therapy
Study type
Meta-analysis of randomized controlled trials
Outcomes studied
Symptoms of anxiety and related disorders
Sample
Randomized controlled trials included in the meta-analysis; the aggregated number of participants is given in the full text
Evidence level
High – meta-analysis of randomized controlled trials

Limitations: Differing diagnoses, protocols, and follow-up durations; not all studies used modern immersive headsets.

Practical relevance

Supports precise, controlled, and repeatable dosing of stimuli in a safe environment.

Pastel BallDreamer Sense
DOI: 10.1016/j.janxdis.2018.08.003 ↗To the publication ↗Abstract freely available; full text may require payment

Mental health disorders / diagnostics and therapy

Virtual Reality in the Diagnostic and Therapy for Mental Disorders: A Systematic Review

High

Wiebe A, Kannen K, Selaskowski B, Mehren A, Thöne AK, Pramme L, et al. · 2022 · Clinical Psychology Review, 98, 102213

The strongest evidence exists for exposure therapy in anxiety disorders. In other areas, VR is promising, but the research is often still young and methodologically inconsistent.

Target group
People with various mental health disorders
Technology
VR diagnostics, exposure therapy, training, and simulations
Study type
Systematic review
Outcomes studied
Diagnostic validity, symptoms, functioning, feasibility
Sample
Extensive systematic review spanning multiple diagnoses; figures are reported separately by diagnostic area
Evidence level
High – extensive systematic review

Limitations: Wide range of diagnoses and methods; some of the research has small samples and lacks active control conditions.

Practical relevance

Helps distinguish areas with comparatively solid evidence from areas where VR is, so far, still an experimental tool.

Pastel BallDreamer SenseDreamer Bubbles
DOI: 10.1016/j.cpr.2022.102213 ↗To the publication ↗Abstract freely available; full text may require payment

Preoperative anxiety

Effects of Virtual Reality on Preoperative Anxiety in Adult Patients: A Systematic Review and Meta-Analysis

High

Xu H, Hou J, Zhou J, Wang S · 2025 · Journal of PeriAnesthesia Nursing, 40(2), 422–430.e3

VR before the procedure lowered the average level of anxiety and improved patient satisfaction. The effect was medium-sized but differed considerably between studies.

Target group
Adults prior to a surgical procedure
Technology
Immersive VR relaxation or distraction
Study type
Systematic review and meta-analysis
Outcomes studied
Preoperative anxiety and postoperative satisfaction
Sample
9 studies; 1,046 adult patients
Evidence level
High – meta-analysis

Limitations: Heterogeneous surgical settings, VR content, and timing; some estimates had wide confidence intervals.

Practical relevance

Supports brief, calming VR experiences as a complement in stressful medical situations.

Pastel BallDreamer Bubbles
DOI: 10.1016/j.jopan.2024.05.009 ↗To the publication ↗Abstract freely available; full text may require payment

Pain and anxiety during procedures

Effectiveness of Virtual Reality on Pain and Anxiety in Patients Undergoing Cardiac Procedures: A Systematic Review and Meta-Analysis

HighOpen access

Micheluzzi V, Burrai F, Casula M, Serra G, Al Omary S, Merella P, Casu G · 2024 · Current Problems in Cardiology, 49, 102532

VR likely reduces anxiety and, in some situations, also perceived pain during cardiac procedures. The findings support VR mainly as a safe complement to standard care.

Target group
Patients undergoing cardiac procedures
Technology
Immersive VR for distraction and relaxation
Study type
Systematic review and meta-analysis
Outcomes studied
Pain, anxiety, satisfaction, safety
Sample
Randomized controlled trials on cardiac procedures; the exact aggregated number is given in the full text
Evidence level
Formally high, moderate certainty

Limitations: Small, heterogeneous studies; differing procedures and VR content; limited blinding.

Practical relevance

Shows that an immersive environment can filter out disruptive stimuli and redirect attention in a stressful situation.

Pastel BallDreamer Bubbles
DOI: 10.1016/j.cpcardiol.2024.102532 ↗To the publication ↗Open access per the publisher; full text on the publisher's site

Pediatrics / pain / anxiety

The Impact of Virtual Reality Exposure on Anxiety and Pain in Pediatric Patients Undergoing Medical Procedures: A Systematic Review

Moderate to high

Hu Z, Yao J, He L, Li X, Guo Y · 2024 · Journal of Pediatric Nursing, 78, e364–e374

In most of the included studies, VR was associated with lower anxiety and less pain, especially for brief and unpleasant procedures.

Target group
Children undergoing medical procedures
Technology
Immersive VR distraction and relaxation
Study type
Systematic review and meta-analysis
Outcomes studied
Anxiety and pain during procedures
Sample
Systematic review and meta-analysis of pediatric studies; the exact aggregated number is given in the full text
Evidence level
Moderate to high – systematic review

Limitations: Differing age groups, procedures, and measurement instruments; risk of bias and inconsistent study quality.

Practical relevance

Confirms the value of safe, engaging, and individually chosen content for regulating attention and stress.

Pastel BallDreamer Bubbles
DOI: 10.1016/j.pedn.2024.07.027 ↗To the publication ↗Abstract freely available; full text may require payment

Intensive care / anxiety / pain / sleep

Effectiveness of Virtual Reality on Anxiety, Pain, Sleep Quality, and Posttraumatic Stress Disorder in Critically Ill Patients: A Systematic Review and Meta-Analysis

High

Lu S, Ji Y, Wang N, Ou M, Zhang N, Wang X, Yan M, Dallakoti N, Wu Y, Wang J · 2025 · Australian Critical Care, 38(4), 101233

VR showed favorable effects on some psychological and physical outcomes in the intensive care setting, but was not consistent across all measures.

Target group
Critically ill patients in the intensive care unit
Technology
Immersive VR relaxation, nature environments, and distraction
Study type
Systematic review and meta-analysis
Outcomes studied
Anxiety, pain, sleep quality, PTSD
Sample
Randomized controlled trials in intensive care units; the exact aggregated number is given in the full text
Evidence level
Formally high, moderate to low certainty

Limitations: Small number of studies per outcome; differing protocols and clinical conditions; limited generalizability.

Practical relevance

Supports the use of a calm, sensorially controlled environment in settings where the physical environment cannot be influenced.

Pastel BallDreamer Bubbles
DOI: 10.1016/j.aucc.2025.101233 ↗To the publication ↗Abstract freely available; full text may require payment

Stroke / rehabilitation

Virtual Reality in Stroke Recovery: A Meta-Review of Systematic Reviews

Very highOpen access

Khan A, Imam YZ, Muneer M, Al Jerdi S, Gill SK · 2024 · Bioelectronic Medicine, 10, 23

The highest-quality reviews point to a benefit of VR primarily as a complement to conventional therapy. The most convincing results concern the upper limb, gait, and balance.

Target group
People after stroke
Technology
VR rehabilitation for the upper and lower limbs, gait, balance, and cognition
Study type
Meta-review / overview of reviews
Outcomes studied
Motor function, gait, balance, upper limb, cognition
Sample
58 systematic reviews; 345 unique primary studies
Evidence level
Very high – meta-review

Limitations: Overlap of primary studies between reviews; differing quality of the systematic reviews; the optimal dose cannot be precisely determined.

Practical relevance

The best results are to be expected when VR increases training volume and motivation – not when it fully replaces the physiotherapist.

Dreamer Physio

Stroke / immersive rehabilitation

Immersive Virtual Reality in Post-Stroke Rehabilitation: A Systematic Review

Moderate to highOpen access

Demeco A, Zola L, Frizziero A, Martini C, Palumbo A, Foresti R, et al. · 2023 · Sensors, 23(3), 1712

Fully immersive VR was associated with improvements in motor function and was able to increase participation in rehabilitation. The results are promising, but the protocols have so far varied considerably.

Target group
People after stroke
Technology
Fully immersive VR with an HMD
Study type
Systematic review
Outcomes studied
Upper limb dexterity, gait, dynamic balance, independence, adherence
Sample
Systematic review of studies on fully immersive VR after stroke; the aggregated number is given in the full text
Evidence level
Moderate to high – systematic review

Limitations: Small samples, differing devices and protocols; few long-term comparisons; risk of cybersickness.

Practical relevance

Supports the use of clear feedback, clear goals, and motivating tasks in home-based or clinical training.

Dreamer Physio
DOI: 10.3390/s23031712 ↗To the publication ↗PDF ↗Open access – full text freely available

Stroke / comprehensive rehabilitation

Virtual Reality for Stroke Rehabilitation

Very high

Laver KE, Lange B, George S, Deutsch JE, Saposnik G, Chapman M, Crotty M · 2025 · Cochrane Database of Systematic Reviews, Issue 6, CD008349

VR can slightly improve some functional outcomes, especially when used in addition to usual therapy and when it increases total training time. It is not clearly better than conventional therapy of equal intensity.

Target group
People after stroke
Technology
VR and interactive video games in rehabilitation
Study type
Cochrane systematic review
Outcomes studied
Upper limb function, ADLs, balance, gait, global motor function
Sample
Updated Cochrane review of randomized and quasi-randomized trials; exact figures are given in the full text
Evidence level
Very high – Cochrane review

Limitations: Wide variety of technologies; the quality of individual evidence was low; the effect may mainly reflect the higher dose of exercise.

Practical relevance

Dreamer Physio should complement professional therapy and promote regularity, rather than presenting itself as a replacement for it.

Dreamer Physio
DOI: 10.1002/14651858.CD008349.pub5 ↗To the publication ↗Public Cochrane summary; the full review may require access

Stroke / upper limb

The Efficacy of Virtual Reality for Upper Limb Rehabilitation in Stroke Patients: A Systematic Review and Meta-Analysis

HighOpen access

Soleimani M, Ghazisaeedi M, Heydari S · 2024 · BMC Medical Informatics and Decision Making, 24, 135

VR as a complement to conventional therapy improved several domains of upper limb motor recovery. It worked best as part of a combined rehabilitation program.

Target group
People after stroke with upper limb impairment
Technology
VR motor training for the upper limb
Study type
Systematic review and meta-analysis
Outcomes studied
Motor recovery, dexterity, activity, and hand function
Sample
Systematic review and meta-analysis of randomized controlled trials; the exact number of studies and participants is given in the full text
Evidence level
High – meta-analysis

Limitations: Differing protocols and measurement methods; variable quality of the randomized controlled trials; limited long-term follow-up.

Practical relevance

Supports spatial movement guidance, repetition, and performance tracking in Dreamer Physio.

Dreamer Physio

Stroke / telerehabilitation

Effects of Virtual Reality-Based Telerehabilitation for Stroke Patients: A Systematic Review and Meta-Analysis of Randomized Controlled Trials

High

Hao J, Pu Y, Chen Z, Siu KC · 2023 · Journal of Stroke and Cerebrovascular Diseases, 32(3), 106960

VR telerehabilitation can be an effective alternative or complement when access to in-person therapy is limited.

Target group
People after stroke training remotely or at home
Technology
VR telerehabilitation
Study type
Systematic review and meta-analysis of randomized controlled trials
Outcomes studied
Motor function, balance, ADLs, and feasibility of home-based training
Sample
Randomized controlled trials on VR telerehabilitation; the exact aggregated number is given in the full text
Evidence level
Formally high, moderate certainty

Limitations: Small studies, differing technological platforms and levels of supervision; open questions regarding digital literacy and safety.

Practical relevance

Highly relevant for the home-based part of Dreamer Physio, which is intended to retain therapeutic oversight via data and preset training.

Dreamer Physio
DOI: 10.1016/j.jstrokecerebrovasdis.2022.106960 ↗To the publication ↗Abstract freely available; full text may require payment

Stroke / safety and efficacy

Effectiveness and Safety of Virtual Reality Rehabilitation After Stroke: An Overview of Systematic Reviews

Very highOpen access

Bargeri S, Scalea S, Agosta F, Banfi G, Corbetta D, Filippi M, Sarasso E, Turolla A, Castellini G, Gianola S · 2023 · eClinicalMedicine, 64, 102220

Several meta-analyses agree that VR can improve upper limb function and other outcomes, especially in combination with usual therapy.

Target group
People after stroke
Technology
Various VR rehabilitation platforms
Study type
Overview of reviews
Outcomes studied
Motor function, ADLs, balance, safety
Sample
Overview of systematic reviews after stroke; figures are reported per review
Evidence level
Very high – overview of reviews

Limitations: Overlap of studies between reviews; differing quality of the review articles; limited data on adverse effects.

Practical relevance

Supports a cautious, guided, and safety-oriented approach to VR rehabilitation.

Dreamer Physio

Early phase after stroke

Effects of Virtual Reality in the Early-Stage Stroke Rehabilitation: A Systematic Review and Meta-Analysis

High

Hao J, Yao Z, Harp K, Gwon Y, Chen Z, Siu KC · 2023 · Physiotherapy Theory and Practice, 39(12), 2569–2588

VR was feasible in the early phase, but the meta-analysis showed no clear advantage over control therapy for the main outcomes.

Target group
Patients in the early phase after stroke
Technology
VR motor and cognitive rehabilitation
Study type
Systematic review and meta-analysis
Outcomes studied
Upper limb, ADLs, balance, cognition
Sample
16 RCTs; 428 participants
Evidence level
High – meta-analysis of randomized controlled trials

Limitations: Differing protocols and intensity; sample sizes may have been insufficient; the early recovery phase is clinically very heterogeneous.

Practical relevance

Serves as a reminder that VR does not automatically produce a better effect, and that its value may lie more in motivation, dose, and availability of training.

Dreamer Physio
DOI: 10.1080/09593985.2022.2094302 ↗To the publication ↗Publisher version; full text depends on the license

Stroke / robotics / balance

Efficacy of Robot-Assisted and Virtual Reality Interventions on Balance, Gait, and Daily Function in Patients With Stroke: A Systematic Review and Network Meta-Analysis

Very highOpen access

Zhang B, Wong KP, Kang R, Fu S, Qin J, Xiao Q · 2023 · Archives of Physical Medicine and Rehabilitation, 104(10), 1711–1719

The combination of robot-assisted rehabilitation and VR was rated best; several technology-assisted interventions outperformed usual care on balance outcomes.

Target group
People after stroke with balance impairment
Technology
VR, robot-assisted rehabilitation, and combinations of the two
Study type
Systematic review and network meta-analysis
Outcomes studied
Balance and functional mobility
Sample
52 RCTs; 1,559 participants
Evidence level
Very high – network meta-analysis

Limitations: Indirect comparisons between interventions; differing platforms and dosages; a SUCRA ranking does not imply confirmed clinical superiority.

Practical relevance

Supports combining digital feedback with physical support or professional supervision.

Dreamer Physio

Autism / therapeutic interventions

Effectiveness of Virtual/Augmented Reality-Based Therapeutic Interventions on Individuals With Autism Spectrum Disorder: A Comprehensive Meta-Analysis

HighOpen access

Karami B, Koushki R, Arabgol F, Rahmani M, Vahabie AH · 2021 · Frontiers in Psychiatry, 12, 665326

VR/AR interventions overall had a favorable effect on several skills, with the best results occurring for clearly focused training programs.

Target group
People with autism spectrum disorder
Technology
VR and AR therapeutic and training interventions
Study type
Meta-analysis
Outcomes studied
Social, communicative, cognitive, emotional, and functional skills
Sample
Meta-analysis of VR/AR interventions in autism; the exact number of studies and participants is given in the full text
Evidence level
High – meta-analysis

Limitations: Heterogeneous age groups, outcome measures, and technologies; often small samples; limited data on transfer into real life.

Practical relevance

Supports personalized, repeatable, and safe training environments – but not the automatic claim that a system "recognizes emotions."

Dreamer SenseDreamer Bubbles
DOI: 10.3389/fpsyt.2021.665326 ↗To the publication ↗PDF ↗Open access – full text freely available

Autism / children and adolescents

Effectiveness of Virtual Reality for Children and Adolescents With Autism Spectrum Disorder: An Evidence-Based Systematic Review

Moderate to highOpen access

Mesa-Gresa P, Gil-Gómez H, Lozano-Quilis JA, Gil-Gómez JA · 2018 · Sensors, 18(8), 2486

The review found moderate support for VR interventions, particularly for training specific skills in a controlled environment.

Target group
Children and adolescents on the autism spectrum
Technology
VR training of social, emotional, cognitive, and everyday practical skills
Study type
Systematic review
Outcomes studied
Social skills, emotion recognition, communication, learning, and functional abilities
Sample
31 studies
Evidence level
Moderate to high – systematic review

Limitations: Considerable methodological diversity; few robust randomized controlled trials; follow-up and evidence of generalization were often lacking.

Practical relevance

For Dreamer Sense, it is important to train concrete communicative signals while also checking whether what is learned also has an effect outside the application.

Dreamer Sense
DOI: 10.3390/s18082486 ↗To the publication ↗PDF ↗Open access – full text freely available

Autism / adaptive VR

Exploring Adaptive Virtual Reality Systems Used in Interventions for Children With Autism Spectrum Disorder: Systematic Review

ModerateOpen access

Maddalon L, et al. · 2024 · Journal of Medical Internet Research, e57093

Adaptive systems can tailor tasks to the needs and performance of the user, thereby promoting engagement and learning. However, the research to date is small in scale and technically inconsistent.

Target group
Children and young people on the autism spectrum
Technology
Adaptive VR systems that adjust level, stimuli, or feedback according to performance
Study type
Systematic review
Outcomes studied
Social-cognitive skills, learning, personalization, and transfer into reality
Sample
10 studies; 129 participants
Evidence level
Moderate – systematic review of small studies

Limitations: Only 10 studies and 129 participants; differing adaptation mechanisms; limited comparison with non-adaptive VR.

Practical relevance

Highly relevant for future personalized feedback in Dreamer Sense and for the adjustability of Dreamer Bubbles according to the person's current state.

Dreamer SenseDreamer Bubbles
DOI: 10.2196/57093 ↗To the publication ↗PDF ↗Open access – full text freely available

Autism / social skills

Virtual, Augmented, and Mixed Reality Training for Improving Social Skills in Individuals With Autism Spectrum Disorder: A Systematic Review

Moderate to high

Ahn SN · 2025 · Hong Kong Journal of Occupational Therapy, 38(2), 167–178

Immersive technologies can create controlled situations for practicing social responses. The biggest challenge remains transferring learned skills into natural communication.

Target group
People on the autism spectrum
Technology
Social training with VR, AR, and MR
Study type
Systematic review
Outcomes studied
Social skills, communication, interaction, and transfer of learning
Sample
Systematic review of social training with VR, AR, and MR; the exact number of studies is given in the full text
Evidence level
Moderate to high – systematic review

Limitations: Differing interventions and age groups; frequently small samples; few long-term results and low ecological validity.

Practical relevance

Dreamer Sense should offer orientation, not definitive interpretations, and should be designed as an aid for real communication.

Dreamer Sense
DOI: 10.1177/15691861251369043 ↗To the publication ↗Publisher version; access depends on the journal license

Autism / social skills in children

Effectiveness of Virtual Reality Technology Interventions in Improving the Social Skills of Children and Adolescents With Autism Spectrum Disorder: A Systematic Review

Moderate to highOpen access

Yang X, Wu J, Ma Y, Yu J, Cao H, Zeng A, Fu R, Tang Y, Ren Z · 2025 · Journal of Medical Internet Research, 27, e60845

VR interventions had a positive effect on social skills. More immersive environments appeared more suitable for complex social situations, whereas for people with higher support needs, results tended to lie in the area of basic skills.

Target group
Children and adolescents on the autism spectrum
Technology
Immersive and non-immersive VR for social skills training
Study type
Systematic review
Outcomes studied
Basic and complex social skills, communication, and behavior
Sample
Systematic review; the exact number of included studies is given in the full text
Evidence level
Moderate to high – systematic review

Limitations: Differing support levels and diagnostic profiles; heterogeneous programs; possible publication bias.

Practical relevance

Shows the need for differentiated feedback and adjustable complexity depending on the individual user.

Dreamer Sense
DOI: 10.2196/60845 ↗To the publication ↗PDF ↗Open access – full text freely available

Autism / social training

Examining Virtual Reality Interventions for Social Skills in Individuals With Autism Spectrum Disorder: A Systematic Review

Moderate

Altın Y, et al. · 2025 · Journal of Autism and Developmental Disorders, advance online publication

The review of 31 studies showed a possible benefit of VR for social training, but at the same time pointed to a lack of standardization and few high-quality comparative designs.

Target group
People on the autism spectrum
Technology
VR social training
Study type
Systematic review
Outcomes studied
Social skills and communication
Sample
31 empirical studies, published between 2014 and 2024
Evidence level
Moderate – systematic review

Limitations: Heterogeneous interventions, small samples, differing scales, and a limited follow-up period.

Practical relevance

Supports the cautious further development of Dreamer Sense as an assistive tool that must be tested in real communication situations.

Dreamer Sense
DOI: 10.1007/s10803-025-06741-y ↗To the publication ↗Publisher version; full text may require payment

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