Dreamer Bubbles
Dreamer Bubbles did not begin as a game, but during regular, hands-on work with people in social care institutions – out of the recurring observation that many clients need more reasons to move, as well as more ways to discover, shape, and actively influence their surroundings. Out of this a platform emerged that turns movement into a meaningful activity – not so that people train more, but so that they have a reason to move.

Core need addressed
The first activity – letting soap bubbles form – arose from observing a client who spontaneously spent a large part of the day moving and dancing: what if his movement could create something, and every gesture left a visible trace? This principle did not turn out to be an isolated case – other clients responded in very similar ways.
Method
Guiding professionals continuously steer and adapt the experience to the reactions of the participating person, while the virtual objects respond to movement and attention, so that interaction arises on its own. The shared goal always stays the same: movement should not be an obligation, but a natural part of the experience.
Soap bubbles forming
Butterflies forming
Spatial painting
Interactive ball
Interactive butterfly swarm